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ScienceQuest
Bringing rigorous science and technology to after-school settings
It’s
4:00 on a Wednesday afternoon, and the technology center at West
End House, a Boys and Girls Club in Allston (Mass.) is full. Twelve
young people gather around 10 computers, doing homework, writing
e-mail, playing
video games. In one corner
of the room, four boys sit together with the program director, Kristin Pineo.
They are talking about dinosaurs. “In Jurassic Park, they made the dinosaurs
much too big to be realistic,” says 10-year-old Jamil. “Yeah, and
in the fight between the raptor and the spiked dinosaur, the raptor lost, but
in real life it would have won,” adds 12-year-old Kevin.
These budding
dinosaur experts are exploring their interests courtesy of ScienceQuest,
an after-school science and technology program for young adolescents,
ages
10–14. Funded by the National Science Foundation, ScienceQuest brings
top-quality inquiry science projects to community technology centers, after-school
programs, and other informal learning environments. “There are four
kids in our after-school program who showed a special interest in science,” explains
Pineo. “So I invited them to do ScienceQuest with me, and they’ve
just taken off with it. I treat them like researchers, and they really respond
to that. Among other things, they’re learning that it’s OK to
ask questions—that’s a big deal at this age.”
Asking questions
is the essence of ScienceQuest, which joins an inquiry method of science
instruction to technology-based learning in small-group settings.
The projects begin with a group of three to six young people and one adult
volunteer “coach” who leads the team through a 12-week science
investigation. The projects culminate with the team developing and designing
its own Web site in order to share the results of its research with other
ScienceQuest teams around the country. In the first year of the program,
about 60 young
people from 10 community organizations in the Boston area formulated their
own queries, developed research plans, investigated science questions,
and designed Web sites to share their findings. Now in its second year,
ScienceQuest
has expanded, reaching 450 students in 35 cities and towns around the country.
The target population includes youth in underserved communities, as well
as minorities, girls, and children with disabilities.
While the process
and procedures of an inquiry project are provided by the ScienceQuest
package, the projects always begin with the young people’s
interests. “Most kids come into a program like this without being
able to say what they are interested in,” says ScienceQuest director
Jennifer Dorsen. “That’s always a tough question for young
people—‘What
are you interested in?’ We know what the response will be—‘I
dunno.’ The leap of faith we take is that kids are always interested
in something. They just aren’t in the habit of thinking through
and communicating their interests to adults.”
In order to bring
those interests forward, ScienceQuest uses a series of activities to
generate ideas and questions suitable for further investigation.
These initial
activities include taking a walk around the neighborhood to observe
scientific phenomena, taking a field trip to the zoo, or brainstorming
a list of
interests.
The group then chooses one topic from its list to focus on in more
depth. ScienceQuest topics so far have included the weather, space,
chocolate,
reptiles, and volcanoes.
For the team at West End House, “dinosaurs” was an easy
favorite. “We
brainstormed a list of possible topics, but a cheer went up when we
came to dinosaurs,” says Pineo. “They were really excited—and
so was I.”
After settling on a topic to investigate, the West
End House team members went on to develop a series of questions about
dinosaurs to guide their
research. “We
wanted to know their habits, what colors they were, how they reproduced,
how they hunted,” says 12-year-old Giovani. Group members began
their investigation online with a Web search on “models of
dinosaurs” because
they planned to build their own model. But they quickly discovered
that they would
have to hone their topic further to get a manageable set of resources. “They
know how to use the Internet and they’re comfortable with it,
but I had to help them with research skills,” says Pineo. “I
teach them ‘Web
savvy’—not everything on the Web is believable, how to
evaluate sources, that sort of thing. We ended up spending a lot
of time doing basic
research—probably more than I would have liked—but it
has been worth it. They’ll be better researchers because of
it in the fall.”
Pineo happens to know a great deal about dinosaurs,
but the ScienceQuest staff doesn’t expect that program directors
or volunteer coaches will come with scientific expertise. Instead,
the project uses both high- and low-tech
communication resources to put coaches in touch with excellent
educational materials. A joint project of EDC’s Center
for Education, Employment, and Community (CEEC) and EDC’s Center
for Family, School, and Community (FSC), the program provides members
with access to a Web
site with an online
resource center of science and teaching materials and an 800 number
with a scientist on staff so program directors can call anytime
with a science question. “Your
kids want to do a project on ants, and you don’t know the
first thing about ants—give us a call, and we can help you
get started,” explains
Dorsen. The project has also begun hosting monthly conference calls
with ScienceQuest coaches around the country. At a certain time
each month, coaches call in on
the 800 number and talk with project staff and other ScienceQuest
program leaders. “The
conversations have been great,” says Dorsen. “This
isn’t
chit-chat—people are really talking about the teaching and
learning.”
This year, the project also began offering a series
of workshops for ScienceQuest leaders in several regional centers
across the
country. “There’s
no such thing as a typical ScienceQuest coach,” explains
Dorsen. “We
see them from one end of the educational spectrum to the other—from
a recent immigrant with little English to a Ph.D. So we give them
the big picture
on how to think about after-school learning—it’s not
about babysitting.” For
Dorsen, the “big picture” involves addressing the unique
challenges of adolescent development, including students with learning
disabilities, developing
strategies for teaching in informal settings, and using hands-on
learning techniques. Participants attend the workshops in teams
that include the coordinator of
the after-school program and the ScienceQuest coaches. “I
like to see several people from an organization attend,” says
Dorsen. “It’s
especially important to involve senior staff because turnover in
this field is so fast. We try to reach people across the spectrum
so that the knowledge
stays in the organization after the individual people move on.”
Among
the resources they located through their initial research was the
Web page for a local sculptor who built the model T-Rex
for the
Boston
Museum
of Science. They decided they’d like to meet him, so they
composed an e-mail together and invited him to visit West End House.
He accepted the invitation
and brought with him a collection of model bones, teeth, claws,
and casts, including the T-Rex head, which the boys were able to
handle and discuss with
him.
“The hands-on aspect of ScienceQuest is critical,” says Dorsen. “It’s
just what good learning at this age requires. The computer is the
tool for finding and organizing information and for communicating their learning
to
others, but the learning itself is still about interacting with
the physical environment.” She continues, “Kids who do ScienceQuest
begin to think of themselves as science-friendly people. They’ll carry
that self-perception with them back to school and will not shy away from taking
the science elective.
They’ll carry that perception of themselves into their lives
too, we hope.”
For questions or comments, contact mosaic@edc.org.
Copyright 2000-2003
Education Development Center, Inc. All Rights Reserved.
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