Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.

We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.

Learn about EDC’s work with Family STEM Communities.

Related Content

Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.

EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.

A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?

EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)

Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.

Resources

Here are a few of our resources on STEM. To see more, visit our Resources section.

Curricula

Transition to Algebra is a full-year curriculum designed by EDC to run concurrently with first-year algebra to raise the competence and confidence of students who may benefit from supports

Studies

This brief presents findings from a 2014 CADRE study of early career STEM education researchers and veteran principal investigators and their experiences with early career mentoring, either of them

This document provides links to free fraction apps that were designed by EDC. These dynamic, easy-to-use apps offer opportunities for students to explore fraction concepts, use virtual manipulatives to represent and solve problems, and build estimation strategies.

Reports

This report surveys state-level efforts to improve access to K–12 computer science education opportunities in the United States.

Curricula

A series of 14 design engineering booklets that include student and teacher guidance for implementing long-term activities, such as designing a pinball game or building a trebuchet.

Reports

The Committee on Successful Out-of-School STEM Learning, appointed by the National Research Council’s Board on Education, was charged with identifying effective out-of-school STEM settings and prog

Reports

This paper presents EDC’s findings from the case studies of three National Science Foundation-funded STEM projects involving successful youth co-design team activities.

Digital games

EDC developed four online games for middle school science students that address common misconceptions about photosynthesis, heredity, electricity, and heat transfer.

Reports

This is the summary of a report that presents the results of a first-of-its-kind national survey of parents, who were asked about the types of early science educational activities they do with their young children.

Reports

This report explores Massachusetts’ progress toward achieving equity in computer science (CS) education.